Courses and workshops designed to help students, educators, and civic actors explore design, play, narrative, and learning, via theory, making, and impact in real-world systems.

Adjunct Professor, 2010–2020. New York University Graduate School of Education

Professional Applications of Educational Media & Technology (EDCT-GE-2211)
Introduces students to the field of learning technology, helping them plan their academic and career paths. Students explore three main areas: Learning Design creating experiences that close learning gaps using research based methods and media; Educational Product Design and Development building learning products such as apps, games, simulations, and tools for teaching and social impact; and Research examining how technology shapes learning through qualitative, quantitative, and analytics based approaches.

Design Processes for Learning (EDCT-GE-2520)
Examines learning design processes, models, and methods that lead to engaging and effective learning experiences. Provides guidance on analysis, design, development, implementation, and evaluation phases which can be integrated with agile and other methodologies. Students bridge theory and practice using cognitive science, developmental and social psychology, and learning science perspectives, with emphasis on real world examples, case studies, and experiential learning.

Narrative, Digital Media, & Learning (EDCT-GE-2520)
Explores the role of narrative in designing learning experiences. Emphasizes memory, cognition, and learner engagement. Students design media narratives that support story-based learning, digital storytelling, entertainment education, and goal-based scenarios.

Architecture of Learning Environments (EDCT-GE-2017)
Investigates educational and architectural issues in designing learning environments. Focuses on prototype modeling, project organization, usability, and critique. Students design unique environments and evaluate existing ones using game creation, toolkits, community builders, and emerging communications media.

Instructor, Spring 2016. School of Visual Arts, Undergraduate Program in Computer Art

Narrative Workshop (SDD-1050)
Examines the history of storytelling and its fundamental elements, including story and character development, pacing, and narrative structure. Translating a story to the screen is explored through film language and shot construction. Students tell and write their own stories, polish them in class, and create illustrated storyboards. This course also considers non-linear storytelling and the development of interactive narratives.

Guest Lecturer, Spring 2022, 2011, 2009. Harvard Graduate School of Education

Informal Learning for Children course, co-taught by Professor Joe Blatt and Sesame Workshop.